About Me
I’m Josh Brading, a software engineer pursuing a Master’s degree in Interactive Entertainment at the Florida Interactive Entertainment Academy (FIEA) at the University of Central Florida.
I’m currently a Software Engineering Intern at Undead Labs, where I work on gameplay systems for State of Decay 3.
Software Experience
Programming Languages: C++, C, C#, JavaScript, Python
IDEs / Editors: Visual Studio, JetBrains Rider, Visual Studio Code
Version Control / Project Tools: Git, Perforce, Jira
3D & Art Tools: Blender, 3ds Max, Adobe Photoshop, Substance Painter
Game Engines: Unity, Unreal Engine
