About Me

I’m Josh Brading, a software engineer pursuing a Master’s degree in Interactive Entertainment at the Florida Interactive Entertainment Academy (FIEA) at the University of Central Florida.

I’m currently a Software Engineering Intern at Undead Labs, where I work on gameplay systems for State of Decay 3.

Software Experience

Programming Languages: C++, C, C#, JavaScript, Python

IDEs / Editors: Visual Studio, JetBrains Rider, Visual Studio Code

Version Control / Project Tools: Git, Perforce, Jira

3D & Art Tools: Blender, 3ds Max, Adobe Photoshop, Substance Painter

Game Engines: Unity, Unreal Engine

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